tag:blogger.com,1999:blog-3262742545290794863.post4427920019992783119..comments2024-01-04T02:36:49.416-08:00Comments on myGarageGame: Terrain tilesFranck Sauerhttp://www.blogger.com/profile/10650595331613009282noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3262742545290794863.post-80505041114931462182015-12-23T04:28:42.918-08:002015-12-23T04:28:42.918-08:00Thanks for the nice comment and sorry for the late...Thanks for the nice comment and sorry for the late reply.<br />Unfortunately, I've not been able to work on this project for a while. To deal with seams in photoshop, if my memory serves me correctly, I used a common border profile and used an action that created a short gradient as a mask for each side of the textue and used that mask to blend the common profile to every sides.Franck Sauerhttps://www.blogger.com/profile/10650595331613009282noreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-12486650613984636932015-11-09T12:06:16.358-08:002015-11-09T12:06:16.358-08:00Hi Franck, awesome tutorial.
Do you happen to have...Hi Franck, awesome tutorial.<br />Do you happen to have some more insights into how you've actually painted the tiles in photoshop? Especially dealing with seams in hard to notice areas where the heights change smoothly?<br />Also some more indepth information about WM and tiled world building would be awesome.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-47365306742809492092013-10-25T01:24:23.720-07:002013-10-25T01:24:23.720-07:00My tiles are each 2048 by 2048. I made it that way...My tiles are each 2048 by 2048. I made it that way so even when my plane is flying low and the camera is zooming, I still have a very good texture definition (roughly 1/1 texel/pixel ratio) in 1080p resolution.Franck Sauerhttps://www.blogger.com/profile/10650595331613009282noreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-44766821028013935792013-10-23T18:46:58.535-07:002013-10-23T18:46:58.535-07:00Hi Frank, i am the person who posted last day :)
O...Hi Frank, i am the person who posted last day :)<br />Of course will be please to share if i get a nice result, but i am still at the test phase for now, and i am experiencing some issues.<br /><br />Actually not really a technical issue but more a graphical issue.<br />So basically i make my terrain tile using Bryce3d (one of the few program that work on my MAC)<br />I then bake the terrain high poly mesh informations on a very low poly mesh (to get the normal map).<br /><br />Again technically everything is fine but the problem i have is that my diffuse texture is so small for the terrain tile size.<br />Ususally when using terrain and not mesh, for a 512*512 heightmap, using a 1024*1024 terrain size give you very good details.<br />2 meters per pixel.<br />And when using terrains, the textures can be tiled so they can look very detailed even if the camera is close to the ground.<br /><br />However, when using mesh, the texture look very very dirty for 1024 * 1024 terrain tile.<br />May i ask how large are your terrain tiles ?<br />Thanks for any help :)Julienhttp://www.youtube.com/aerostrikearcadenoreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-55448581404571369482013-10-17T09:45:48.303-07:002013-10-17T09:45:48.303-07:00Thanks for the nice comments. Would be happy to se...Thanks for the nice comments. Would be happy to see the result once you've implemented your own terrain system, if you don't mind sharing.Franck Sauerhttps://www.blogger.com/profile/10650595331613009282noreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-6148402031684175342013-10-15T22:22:00.541-07:002013-10-15T22:22:00.541-07:00Dear Frank, thank you so much for taking time to w...Dear Frank, thank you so much for taking time to write this tutorial about your process in making tilable terrain.<br />This is a very interesting and very valuable piece of informations.<br />I was wondering what should i do for making a huge terrain for my flying game, and your article just convinced me to use a similar system for my game!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-76702370477002325652013-03-13T11:53:37.831-07:002013-03-13T11:53:37.831-07:00I don't have experience with Gimp, and very li...I don't have experience with Gimp, and very little with Blender but I have a student working on his project using Blender, and from what I've seen it's a very capable piece of software. I think there are many possibilities nowadays for developing using free software, and that also includes free game engines. Of course, knowing how the industry standard tools work is always a plus, but it's by no mean mandatory, especially if you go indie.<br />However I don't think free software will completely replace professional tools, simply because they need to do a lot of R&D and also provide support for large clients, and that costs a lot. That cost has to be passed to customers at some point.Franck Sauerhttps://www.blogger.com/profile/10650595331613009282noreply@blogger.comtag:blogger.com,1999:blog-3262742545290794863.post-33116213774967405232013-03-13T04:36:29.929-07:002013-03-13T04:36:29.929-07:00just a question: what do you think about Blender a...just a question: what do you think about Blender and Gimp instead of Maya and Photoshop as development tools, in your opinion? how far did you try it and imagine these software-libre will replace these proprietary alternatives?nitrofuranohttps://www.blogger.com/profile/10318080146381059626noreply@blogger.com